Tuesday, 30 September 2014

Script





Colour Research

We were thinking about what colours should be present in our film as different colours evoke and mean different things.

Red

One of the most common conceptions of the colour Red would be danger. In day to day life, this colour is used in signs and warnings, making the colour well renowned as a negative thing, however this is most defiantly not always the case. The colour Red can cause and audience to feel a multitude of emotions, giving them an idea as to what is happening, or what will happen soon in the film. In a romantic film, red can mean passion, love, desire, lust, all of which are expected to be shown in this genre, but in other genres, such as action, red can mean violence, anger, rage, blood, war, and even energy. Red is defined as an emotionally intense colour, so even the slightest use of this colour can evoke the audience.

The colour Red will effect the way an audience view's a film drastically, which in extremely intense scenes is highly useful to the whole effect of the film. It enhances human metabolism, increases respiration rate, and raises blood pressure and has a very high visibility, which is why stop signs, stoplights, and fire equipment are usually painted red. It's intensity also makes the decline in drama more effective, taking the audience out of tough situations quickly and easily, giving them time to process the information fired at them within those few minutes. Because of this, our film would need to have high amounts of drama and uncertainty.

 Green
There are two parallels to using the colour green, the suggestion of suggests stability and endurance, and the suggestion of outlandish and peculiar happenings. Because of these parallels, it is easy to interpret this colour into any film necessary.

There is a high tendency to use Green a lot in sci/fi films due to the high relevance to unrealistic and mythical beings from outer space, however for our film, we would most likely use this colour due to its peaceful nature. Throughout the beginning of our short film, we will be attempting to convince the audience that everything is normal, and that nothing strange is happening, but as things start to glitch and the protagonists world begins to crash, we will then need to create a sense of abnormality. Because of this, it will be difficult easy to use this colour all the way through our film, but that is less likely to be an option. We don't want to merge the normality and abnormality aspects of the film, its complex plot makes us want to ensure nothing else confuses the audience, be it subconsciously or obviously.

Yellow

Yellow is the colour of sunshine and is associated with joy, happiness, energy and intellect. It stimulates mental activity, produces a warming effect, generates muscle energy and makes people cheerful. Bright yellow gets people's attention but overuse can have a discomforting effect (babies tend to cry more in yellow rooms). Yellow is seen first when placed against black and the combination of the two colours is used to offer a warning. It used to represent honour on loyalty but now is more commonly associated with cowardice. Yellow is used to evoke pleasant and cheerful feelings. However, dull yellow represents sickness, decay, caution and jealousy.

We felt that the colour yellow suited the plot of our film best as the colour yellow, at first, brings to mind happiness and joy but too much of it can create a feeling that things aren't exactly as they seem. I though that this would be great for our film as David's life seems normal and almost perfect so the colour yellow would support this idea. However, later on in the film the audience realises that David's world isn't all that it was made out to be; therefore the meaning of the colour yellow would change to one of danger and an overpowering feeling that someone is trying to make him (and the audience) believe that everything is normal and happy.

To make sure the audience aren't overwhelmed by constant yellow items and a yellow tint, we will incorporate the colour more subtlety. In the opening scene, the film title is to be placed on a large wall in front of the lift; this wall will be yellow.

We could incorporate the colour yellow by using the wall below as one of our locations or, if we wanted the wall to be blank, we could use a green screen and make it that colour so it would look like that wall. We could also make David's tie that colour to show the audience that there is something not quite right about him. If we wanted to make it more subtle then we could change the colour temperature of the film in editing to give it a yellowish effect. This would probably be barely noticeable to the audience until the last scene, which takes place in reality, that won't have this effect so they can draw another comparison between the real world and the virtual one.
 


Sunday, 28 September 2014

Practice Shots

Door Glitch


We decided that we wanted a GIF-like glitch of a door opening and closing in the back of a shot. At first, we considered taking pictures of the door open, ajar, and closed and then using a site like gifmaker.me to make it into a GIF but we decided that this would be difficult to do successfully.

I (Beth) then remembered that I had an app on my phone called iMotion.

This app allows you to set the intervals at which it takes pictures.
We set it to take a picture every 1 second and then left it to take as many pictures as we wanted. Sophie stood at the other side of the door opened and shut it repeatedly while Dan and I watched the pictures we were getting. We stopped once we had taken around 15 pictures.

The app then allows you to adjust the speed that the pictures play. This ranges from 1 to 30fps. The clip above is at 15fps.

We plan on doing this in our final film and layering the glitchy footage over the original shot of the door.


Similar Film- Short Circuit

This film is quite similar as it is about technology which breaks down and believes that it is real.

Year of Release: 1986
Rating: PG
Running Time: 98 mins
Plot Summary (IMDb):
Number 5, one of a group of experimental military robots, undergoes a sudden transformation after being struck by lightning. He develops self-awareness, consciousness, and a fear of the reprogramming that awaits him back at the factory. With the help of a young woman, Number 5 tries to evade capture and convince his creator that he has truly become alive.
http://www.imdb.com/title/tt0091949/









                 Reviews:





Similar Film- The Truman Show

This film is similar to ours in terms of plot as Truman, like David, is living in a world that doesn't really exist.   
Year of Release: 1998
Rating: PG
Running Time: 103 mins
Plot Summary (IMDB):
Truman Burbank is an insurance salesman leading an idyllic, peaceful life on Seahaven Island. Truman also happens to be the star of the most popular live show in television history. The only problem is, he has no idea.
The entire island of Seahaven is revealed to be a complete fabrication; a massive set surrounded by a protective dome that produces the most sophisticated effects and imagery to mimic the sky, weather, and temperature of the real world. Set just off of what appears to be the coast of Florida, the dome is run by a massive staff hidden just beyond its barriers and managed by the artistically eccentric Director, Christof. Christof has filmed Truman since just before his birth and sees the project as a ray of hope; a way to truthfully portray a person's life nonstop while maintaining their innocence.

It is on Day 10,909 of Truman's life that things begin to change. As he's getting ready for work, he greets his neighbors across the street with his traditional greeting of, "Good morning! And in case I don't see you, good afternoon, good evening, and good night", before a mysterious object falls from the sky and lands near his car. When Truman looks up, however, the sky is clear and offers no explanation for the object, which looks just like a studio light. As he drives to work, the radio reports that an aircraft flying over the island shed parts which leads Truman to believe that was the source of the fallen object.
Afterwards, Truman visits with his long time friend, Marlon, where he confides the wish to leave Seahaven, quit his job, and travel to Fiji, echoing a childhood wish to explore.

That evening, Truman sits alone on the beach looking out towards the water. He remembers a boating trip he took with his father as a child and requesting that they stay out at sea for just a bit longer. Though his father wanted to go back to shore, he complied. Shortly after, a strong storm hit and Truman's father was swept overboard and drowned. As he comes out of the memory it begins to rain on Truman...and just on Truman. When he realizes this, he stands up in shock as the rest of the sky finally opens up in a downpour, prompting him to rush home.
The following morning, as Truman drives to work, he spots a homeless man on the street. Looking closely he realizes that the man looks just like his father. Before he can get to the man, however, a number of people and strange obstacles spontaneously appear and the homeless man is taken away. Later that day, Truman questions his mother about this over the phone but she refuses to believe any of it and dismisses the idea as wishful thinking.

The next day, as he drives to work, the radio in Truman's car begins to strangely broadcast every movement he makes. Growing increasingly paranoid, Truman opts to walk around in the open air outside. He parks and ducks into a building. He makes his way towards the elevator and, as the doors open, is surprised to see, not an empty car, but an entrance to what seems to be a studio filled with people wearing headphones and eating sandwiches. Before he can register what he's seeing, security grabs him and pushes him out of the building for trespassing.

Confused, Truman walks to a nearby market where he sees Marlon's service vehicle parked. Truman tries to explain to Marlon what he just experienced but Marlon passes it off as Truman trying to be funny. Truman pulls Marlon aside and tells him that he's his best friend and needs to confide that he's going to be going away for a while.

When he returns home, Truman finds Meryl and his mother looking at photos in an old album. They show him and look on together as the TV begins to play an old film called 'Show Me the Way to Go Home', a clear attempt to reassure the notion of never leaving home. As Truman looks back at the photo album, his eyes fall on a picture of his wedding day with Meryl. Looking closer, he sees that her fingers are crossed which implies that Meryl did not marry Truman truthfully.

Truman goes to a travel agency the next day to book a flight to Fiji but the agent tells him that there are no available flights for at least a month. When he tries to take a bus to Chicago, the bus breaks down before it can leave the station.

When Meryl comes home from work, she finds Truman sitting in his car in the driveway. She goes to the car and sits with him but he tells her to be silent before predicting the appearance of every person along the street; as if they were on a fixed schedule. Meryl tells him that his behavior is worrying but he decides to put his theory to a bigger test. He drives off down the street with Meryl. When they come to a roundabout, a traffic jam suddenly appears. Truman feigns disappointment and takes the car around the rotary multiple times. When he comes back to the blocked road all the cars have vanished and he continues towards the only bridge that leads off the island. The car is finally stopped just beyond a power plant that appears to have experienced a meltdown. Men in hazmat suits approach the car and apologize for the inconvenience but when one of them accidentally calls Truman by his first name (they would of course not know otherwise) Truman gets out of the car and attempts to make a break for it. The men chase after him and manage to capture him and return him to the island.

Once home, Meryl tries to console a dejected Truman by offering him a new drink she picked up. However, she promotes the item as if on a commercial which prompts Truman to ask who she thinks she's talking to. Meryl becomes upset and blames Truman's recent behavior but Truman becomes more frantic and tries to convince Meryl that there's something wrong with everything. Becoming scared, Meryl takes a peeler and aims it at Truman, telling him to keep his distance. When he grabs it away from her and puts her in a lock hold she calls out for 'someone' to stop him. Truman, in shock, releases her and demands to know what's going on. Marlon appears at the door and walks in with a case of beer, as if to casually hang out, and Meryl runs into his arms, crying that 'it's not professional'.

Marlon takes Truman out where they sit at the edge of a road, sharing the beers. Marlon tries to assure Truman that, if everyone was in on a massive scheme or conspiracy, he'd have to be in on it too. He tells Truman that the last thing he would ever want to do is lie to him, though in reality, he's saying this as Christof feeds him his words through an earpiece. Marlon then tells Truman the real reason he stopped by and took him out tonight. They stand and look behind them where a dark figure emerges from the mist. Marlon tells Truman that he was able to find the homeless man he'd seen and, as the man gets closer, Truman realizes that it is his father. The two embrace while Christof composes the cinematography from above and revels in his master shot of Truman weeping with happiness. Truman's father promises to make up for all the lost years.

Shortly after this moment a weekly TV show titled 'TruTalk' begins while a smaller screen in the right-hand corner of the television shows Truman as he eats his breakfast. Christof is interviewed and he explains the reasoning behind many things that have happened on the show. The purpose of 'killing' his father out at sea was to implant the fear of water in Truman so that he would have no wish of leaving the island. This decision was reinforced by his youthful wishes to explore and discover which often nearly led him to discover his own captivity. Bringing his father back now was done with the hopes to quell Truman's emotional turmoil and soothe him into remaining on the island despite all that's happened.

A caller rings in and Christof accepts to answer questions. He recognizes Sylvia's voice as she berates Christof for keeping up the charade and imprisoning Truman within a mockery of life. Christof counters by saying that the real world is a prison and that what he has done is to actually give Truman the chance to lead a completely normal life, free of violence or pain and says that, should Truman discover the truth, he could leave.

The following day, Truman appears to be well and back to his normal self. He greets his neighbors and heads off to work where he meets a new coworker named Vivien (Meryl's appointed replacement as Truman's prospective female partner). That evening, Truman moves some things around his basement, appearing to reorganize, before pulling on some covers on a makeshift bed and falling asleep. After several hours of inactivity, even when Truman should be awake, Christof becomes suspicious while watching the video feed. He orders that the phone ring in the house. When Truman doesn't answer, much less move, Christof sends Marlon over, cueing him the entire time as to what to do. Marlon goes into the basement and pulls Truman's covers back to find a noise recorder and a gaping hole in the basement floor. At a loss of what to do or say, Christof does the unthinkable; he cuts the transmission.

The cease in transmission puts the world into a state of shock and Christof orders the entire staff on the island to form search parties. Performing a God-like move over the set, Christof commands the sun to rise to aid in the search. When the search on land has been exhausted, Christof suggests an impossible idea; search at sea. His intuition proves correct as cameras pan over the ocean and locate a lone sailboat with Truman at the helm. The live video feeds continue and Christof orders one of the actors to go out and fetch Truman. However, being actors, none of them know how to man a boat.

Christof utilizes his weather program to simulate a storm to entice Truman to go back to port. However, Truman battens down and yells to the skies in defiance. Angry, Christof increases the wind and turbulence, nearly causing Truman to fall overboard. Knowing that Truman will never back down, Christof pull the plug on the weather. Truman continues sailing, victorious, until the boat is rocked by a strong impact. Truman collects himself and finds that the bow of the ship has lodged into...the sky. He has come to the end of the dome. He gets off of the boat and examines the wall, following it a short ways until he finds a short staircase leading to an exit door. As he reaches for the handle, Christof speaks on the intercom system to Truman directly for the first time. He introduces himself as the creator who has been watching Truman since the day he was born and revealing his life as entertainment for a world beyond. Christof tries to convince Truman to stay within his world where he can live happily and without suffering or pain and tries to plant the idea that Truman is still deathly afraid of continuing on.

Truman appears deep in thought and Christof suggests that he say something. After all, the entire world is watching. Truman looks up and says, "In case I don't see you, good afternoon, good evening, and good night." He bows as Christof looks on incredulously, opens the door, and leaves. An elated Sylvia jumps up from her living room floor and leaves her apartment as the rest of the world cheers tremendously at the finale of the Truman Show. A saddened but resolute Christof removes his head piece and cuts the transmission. 
http://www.imdb.com/title/tt0120382/?ref_=fn_al_tt_1






Reviews:

Tuesday, 23 September 2014

Analysis of Film Title



"A Truncated Parable of Complete Normality"


We decided on this title as a group, and decide to analyse the meaning behind the name. We didn't want a generic one worded title for this film because our idea would not have been given enough justice through a snappy name. As a result of this, we decided to dig deeper and create a meaningful title related to the film's message.
The name, on basic terms, means 'A short, consequential story about everyday life' which fits our plot exactly. The title we chose suggests there is a lesson to learn from the experiences we occur through everyday life, be it big or small, long or short. As David goes about his daily life he begins to learn new things about the world he lives in, and takes this information into his own hands by discovering his false existence. The message of the film is how people take time for granted and it also plays on the idea that the person playing the game is wasting their life repeating things over and over. In this case they are not even living their own life but playing an imaginary one. 

A message to everyone would be to appreciate the opportunities they have outside of their virtual obsessions. Be it video games, books or even social media, the world around them is open to so many experiences, you just need to realise it. The true meaning of the film isn't blatantly obvious, the audience must search for its, which opens it up to multiple interpretations.
Although our film has a more extreme approach on learning a lesson, it makes the audience appreciate subtle differences between each day they live, and how what happens in that day affects their life in the future.

Video Questionnaire Draft Questions

Video Questionnaire

You are about to read a synopsis of a 5-minute film we are currently planning to film at college. Please take this time to read this synopsis. Questions will follow after the reading the synopsis.

Synopsis:

A man is stuck in a dead end job. He begins his day as any one would, he wakes up, turns his alarm off, makes a cup of coffee, feeds his dog and sets off to work. Watching the clock as it hits 12 o'clock, he heads out of his office to begin his lunch hour, greeting people in the corridor as they have a conversation about animals, asking “Did you know that the only mammal that can’t jump is the elephant?”  (Side note: the elephant fact is used later on so that the protagonist thinks that they are having de ja vu. It also signifies ‘the elephant in the room’ expression, which in this case represents the fact the protagonist doesn't realise that the world around him isn't real.) As the day ends, the beginning routine is repeated as the protagonist settles into some nighttime TV.

Again, the beginning part is repeated again to represent a new day. However, when he is waiting for the bus this time his dog's basket glitches next to him but he doesn't notice. His day carries the same as before. When he passes the people in the corridor they say the same fact, which confuses him but he doesn't question it. He goes into the main office to and the same two people are sitting at computers typing. However, (unknown to the protagonist) they aren't actually typing; their finger hover over the keys but don't type. As the day continues, continues to work and more glitches happen. parts of the walls change colour and random items appear where they shouldn't be. When he leaves work the street is completely empty. A pause sign then appears and the shot pulls back to a computer screen. The man and the world he was in actually wasn't real and is in a game being played by someone and the glitches were bugs in the game

Questions

Please state your name and age to the camera.

What do you think of the film idea?

Is the synopsis easy to follow?

What would you change to the storyline?

What audience do you think the film is aimed at and why? Ie.
Sex/Gender, Age, hobbies and interests

What type of music would you expect in the film and why?

What genre do you think this film fits into and why? I.e. Sci-fi, Horror, Fantasy, Psychological Thriller. Etc…

Where would you expect the film to be screened? I.e. IMAX, Cinema, On Demand/Internet, etc…

If the film was shown at your local cinema, would you be tempted to see the film and why?
 
What certificate would you give the film and why?


Thank you for participating in this questionnaire.

Initial Questionnaire results

To see the initial questionnaire results then please use this link:

Monday, 22 September 2014

Mainstream Company Logo Development Research

After looking at different film production and distribution companies, it became clear that their logo's were fairly simple with the odd exception. Having a simple logo makes it easier for the company to be noticed and remembered, however sometimes it can also be overlooked, so when designing a logo for our 'Production Company', we needed to design something that was somewhere in the middle.






Dreamworks Animation have one generic logo that they manipulate for each film they create. As they have included the man on the moon into their design, it seems only appropriate that the logo lay surrounded by clouds, easily setting the scene for their film. Once the logo has been shown, the camera moves through the clouds and to the location of their first scene. The animation also incorporates the some of the films soundtrack, making it recognised as that films animation company.







Again, Paramount's logo is manipulated when shown before a film, however not in the same way as Dreamworks. Starting as a simple black and white logo, giving the logo some refined details makes for an attractive opening to a film. This company shows a slow accent into modern day animation, beginning with a simple logo, then to a more detailed version, and then to an attractive animation that is recognised straight away. 






Due to its long running company, Warner Brother's logo has be come well recognised. Used before old cartoons and having the characters interact with the logo makes it easy to remember, and gives the company a comical feel. Its wide range of films also makes the simple logo easy to change due to the genre of the film. Sometimes they just keep it simple, with the traditional animation and gold and blue defined textures, however in the introduction to the most recent Harry Potter movies, they give it a completely different look. The dark colours and gloomy background foreshadow the films plot, and also help set the first scene, as a more common way to introduce a cilm is through a decent into the location of the film's first scene, similarly to Dreamworks.


Possible Titles for our Film

Glitch - For the name of the film, we may decide to use this name as it links into later where the film does literally glitch and therefore ends up getting the audience to realise that the world they are watching isn't real at all. For that idea, we may consider for the titles to have a defect effect on the idea and therefore ends up being in a position where they look like they are glitching as well and that they look like isn't working as they should be. We hopefully will be able to achieve this by using jump cuts in the titles to suggest that the real world is breaking down as well as the film is.

Reality? - For this name, we could use it as it links into the film as in the film it could suggest that the world isn't real and therefore could end up making the audience question why mysterious things happen later in the film. This links later in the film as we have the protagonist who sees objects around him glitch, even though he doesn't realise that this is happening in his world which is why it will make the audience seem very uneasy and concerned about the protagonist and the world he lives in. This also links later into the ending as we see a 'pause' sign on the screen and the shot we see with a pause sign we see on the screen pulls back to a computer where we see a young teenager playing on a game that protagonist is on. We hopefully will be able to achieve these titles by having a fade in which turns into a fade out and having the titles in white to give a sense of eeriness and uncertainty to the film suggesting that the film isn't what it will seem to be.

Pause! - For this name, we may decide to use this name as we want to have elements in the film that will surprise and shock the audience for the film. This links later as in the film the game pauses which should help the audience realise that he is actually a virtual game character and isn't real at all. For this we may decide at the beginning to have a pause sign which will shock and surprise the audience and this will be on for about 10-15 seconds and then the pause sign disappears and a play sign appears which can be signified in two ways towards the audience. First way is that the projection room has stopped playing the film for a moment and is resuming the film or the other way is that the pause sign is from the game and that the teenager has stopped the game for a moment and is about to resume the game. This should shock and surprise the audience as they shouldn't expect the sign giving a sense of uncertainty of where the film will go.


Font's

After looking through a range of fonts on Fontspace, we decided on two fonts, one simple one for the beginning of the film, where everything seems quite normal, and one distorted one for the middle of the film, where glitches and 'mistakes' begin to happen.

1) This is the font that we are going to use for the title sequence because it is bold and clear. It is also quite generic, which suits our film because it is about a man who believes in functionality and practicality over excitement and lavishness. However, it is not so generic that it will stand out or look odd as it is going to be edited onto a wall in the office building as a part of a title sequence that is integrated with the action happening on screen.

2) We are going to use this font when the protagonist walks past the same wall the next day. We are going to jumble the letters from the title sequence to show the audience that David's world and our own isn't that far a part.




This will also point out to the audience that there is something going on in this seemingly normal world.
We got the idea for this font from the game Watch Dogs, which centres around hacking and technology. We thought this would be appropriate because in our film David's life takes place within a game and one of the themes of our film is technology.
 

Independent Company Logo Development Research

Due to the mass amount of independent film production companies, I chose to analyse these logos as a whole, rather than individually.
 
 
 
When comparing different logo's, it became clear that independent films tend to stick to simple logos with animation potential. Attractive animations that may not even last more than a few seconds will still catch an audiences eye in the lead up to the film, making the company memorable when seen in another film or production.
 
placing the logo at the end of the credits also reminds the audience what companies were involved in the making of the film, after the films content may have lead them to forget the name. The logo can then be recognised and related back to the original animation.
 
Even without an animation, these logos are easy to remember, and are simple in design. By relating the picture to the name of the production logo, the audience have two ways of remembering their name, and even a trigger to remembering. The simplicity of these designs also create an attractive and professional look about the company, effecting the views about it an audience will have.
 
Using the techniques of independent companies' logos will ensure/convince the audience that the film they are about to watch was produced under a high quality production team, raising what is expected of the company. This can have both a positive and negative effect. If the standards are met, then the companies reputation will be solidified as a great company to work with, however not meeting the expectations can have the opposite effect.

Glitch Research

As our film is set within a game and features glitches, I decided to do some individual research into glitches in existing games so I would know the effect I would want to create when editing to make it look as realistic as possible. 
Texture Clipping
This is when the texture of an object or place appears to jump around on the screen and not settle. This is shown in the clip below as parts of the statue seem to move.


This would be difficult to achieve in our film as it would involve filming an object then moving it slightly and cutting out the space in between when editing (similar to how stop motion animations are filmed) in order make it look like it was a texture clipping glitch.

Flashing Glitch
A flashing glitch is where and object, person or place flashes on and off screen as shown in the clip below.

This would be easier to achieve in our film. For example, we could shoot the scene where David is standing at the bus stop and then overlay separate footage of the dog bed by the bus stop at random intervals, which would make it look like the dog bed is flashing on and off of the screen like a glitch in a game. Or, if we wanted to just have a still image of the dog bed by the bus stop then we could just take a picture of it and insert it in on and off in the editing stage.

Repetitive Glitch
These are glitches in which the action unintentionally repeats on a loop.

This would be more difficult to do but if we were to attempt it then we would make a gif of the action we wanted to glitch and play it over and over to make it look like a repetitive glitch. This would look like a realistic glitch because the clip would jump when the action resets.


Thursday, 18 September 2014

Treatment

Title: 
Duration: 5 minutes
Audience: 12A
Making the film a 12A means anyone who is under the age of 12 must be accompanied by an adult to view it. These restrictions will be enforced by those working at the cinema in order to prevent anyone who does not meet the age restriction or requirements enters a viewing. Whilst making this film we have to consider elements to make sure that they comply with the BBFC regulations. 
  • Strong cases of discrimination, such as racism and homophobia, will not, under any circumstances be allowed to make a certified 12/12A film.
  • The darker the tone of the film, the more likely it is to turn from a 12A to a straight 12. 
  • Although very young children will be discouraged from being taken to see a 12A rated film, it must be recognised that the age 12 isn't the minimum age someone watching the film may be, and this must be taken into account.
  • Strong language, such as f***, can only be considered to be used in a film rater 12/12A depending on the manner in which it is used, who is using the language, its frequency and any special contextual justification. The use of this language may result in the DVD being classified as a 15. 
  • Puns on strong language are allowed to a certain extent.
  • Moderate violence is acceptable. Fight scenes and weapons can be used.
  • Discrete and brief sexual behaviour is allowed.
  • Sexual violence can only be discretely implied.
Distributor: Metrodome Distribution




Synopsis (Summary): 
A man is stuck in a dead end job. He begins his day as any one would, he wakes up, turns his alarm off, makes a cup of coffee, feeds his dog and sets off to work. Watching the clock as it hits 12 o'clock, he heads out of his office to begin his lunch hour, greeting people in the corridor as they have a conversation about animals, asking “Did you know that the only mammal that can’t jump is the elephant?”  (Side note: the elephant fact is used later on so that the protagonist thinks that they are having de ja vu. It also signifies ‘the elephant in the room’ expression, which in this case represents the fact the protagonist doesn't realise that the world around him isn't real.) As the day ends, the beginning routine is repeated as the protagonist settles into some nighttime TV.

Again, the beginning part is repeated again to represent a new day. However, when he is waiting for the bus this time his dog's basket glitches next to him but he doesn't notice. His day carries the same as before. When he passes the people in the corridor they say the same fact, which confuses him but he doesn't question it. He goes into the main office to and the same two people are sitting at computers typing. However, (unknown to the protagonist) they aren't actually typing; their finger hover over the keys but don't type. As the day continues, continues to work and more glitches happen. parts of the walls change colour and random items appear where they shouldn't be. When he leaves work the street is completely empty. A pause sign then appears and the shot pulls back to a computer screen. The man and the world he was in actually wasn't real and is in a game being played by someone and the glitches were bugs in the game

Suggested Elements:
  • Existence
  • Imprisonment (Mind/Physical)
  • Perception
  • Reality
  • Purpose