Monday, 22 September 2014

Glitch Research

As our film is set within a game and features glitches, I decided to do some individual research into glitches in existing games so I would know the effect I would want to create when editing to make it look as realistic as possible. 
Texture Clipping
This is when the texture of an object or place appears to jump around on the screen and not settle. This is shown in the clip below as parts of the statue seem to move.


This would be difficult to achieve in our film as it would involve filming an object then moving it slightly and cutting out the space in between when editing (similar to how stop motion animations are filmed) in order make it look like it was a texture clipping glitch.

Flashing Glitch
A flashing glitch is where and object, person or place flashes on and off screen as shown in the clip below.

This would be easier to achieve in our film. For example, we could shoot the scene where David is standing at the bus stop and then overlay separate footage of the dog bed by the bus stop at random intervals, which would make it look like the dog bed is flashing on and off of the screen like a glitch in a game. Or, if we wanted to just have a still image of the dog bed by the bus stop then we could just take a picture of it and insert it in on and off in the editing stage.

Repetitive Glitch
These are glitches in which the action unintentionally repeats on a loop.

This would be more difficult to do but if we were to attempt it then we would make a gif of the action we wanted to glitch and play it over and over to make it look like a repetitive glitch. This would look like a realistic glitch because the clip would jump when the action resets.


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