Thursday, 18 September 2014

Treatment

Title: 
Duration: 5 minutes
Audience: 12A
Making the film a 12A means anyone who is under the age of 12 must be accompanied by an adult to view it. These restrictions will be enforced by those working at the cinema in order to prevent anyone who does not meet the age restriction or requirements enters a viewing. Whilst making this film we have to consider elements to make sure that they comply with the BBFC regulations. 
  • Strong cases of discrimination, such as racism and homophobia, will not, under any circumstances be allowed to make a certified 12/12A film.
  • The darker the tone of the film, the more likely it is to turn from a 12A to a straight 12. 
  • Although very young children will be discouraged from being taken to see a 12A rated film, it must be recognised that the age 12 isn't the minimum age someone watching the film may be, and this must be taken into account.
  • Strong language, such as f***, can only be considered to be used in a film rater 12/12A depending on the manner in which it is used, who is using the language, its frequency and any special contextual justification. The use of this language may result in the DVD being classified as a 15. 
  • Puns on strong language are allowed to a certain extent.
  • Moderate violence is acceptable. Fight scenes and weapons can be used.
  • Discrete and brief sexual behaviour is allowed.
  • Sexual violence can only be discretely implied.
Distributor: Metrodome Distribution




Synopsis (Summary): 
A man is stuck in a dead end job. He begins his day as any one would, he wakes up, turns his alarm off, makes a cup of coffee, feeds his dog and sets off to work. Watching the clock as it hits 12 o'clock, he heads out of his office to begin his lunch hour, greeting people in the corridor as they have a conversation about animals, asking “Did you know that the only mammal that can’t jump is the elephant?”  (Side note: the elephant fact is used later on so that the protagonist thinks that they are having de ja vu. It also signifies ‘the elephant in the room’ expression, which in this case represents the fact the protagonist doesn't realise that the world around him isn't real.) As the day ends, the beginning routine is repeated as the protagonist settles into some nighttime TV.

Again, the beginning part is repeated again to represent a new day. However, when he is waiting for the bus this time his dog's basket glitches next to him but he doesn't notice. His day carries the same as before. When he passes the people in the corridor they say the same fact, which confuses him but he doesn't question it. He goes into the main office to and the same two people are sitting at computers typing. However, (unknown to the protagonist) they aren't actually typing; their finger hover over the keys but don't type. As the day continues, continues to work and more glitches happen. parts of the walls change colour and random items appear where they shouldn't be. When he leaves work the street is completely empty. A pause sign then appears and the shot pulls back to a computer screen. The man and the world he was in actually wasn't real and is in a game being played by someone and the glitches were bugs in the game

Suggested Elements:
  • Existence
  • Imprisonment (Mind/Physical)
  • Perception
  • Reality
  • Purpose

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